The Skills Your Young Wizard Will Master
Our most challenging adventure: 2–3 hours over one evening or several days. Made for kids who breeze through everything and need something that finally makes them think hard.
Code-Breaking
The cut-out Star Wheel cracks the castle's secret codes. Kids learn how a cipher works by building one and using it.
Deduction
Twelve Runes, four Evidence Cards and one culprit. Kids connect clues across the whole castle to unmask who froze the clock.
Focus & Stamina
A long-form mystery that rebuilds the attention span short videos wear down, one castle room at a time.
Self-Correction
A wrong answer opens a "Not quite!" card. Kids find their own mistakes and fix them, and the confidence that follows is all theirs.
How it works
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1
Explore the castle
Each puzzle page is a room and one hour of the Great Clock. Read the story, then follow Your Task.
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2
Win the Rune
Every puzzle ends with a Rune, a single letter. Write it on the matching hour of the Great Clock.
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3
Collect the Evidence
At III, VI, IX and XII o'clock, open an Evidence Card. A wrong answer opens a "Not quite!" card, so kids can correct themselves.
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4
Break the curse
Read the twelve Runes to find the counter-spell, use the Evidence to unmask the culprit, then open the Ending Card with their name.
Everything you get instantly:
- 29 PDF pages
- 12 full-page illustrated puzzle rooms
- Certificate of Wizardry
- Evidence Cards and Ending Cards to cut and fold
- Two pages of hints and the Answer List
- Wizard's Kit with the cut-out Star Wheel
The Mission at a Glance
Print all pages at 100% / Actual size, not Fit to page. Cut out the Star Wheel, the Evidence Cards and the Ending Cards before you start, and keep the hint and answer pages aside.
Break the Curse This Weekend
Download in seconds, print and cut in minutes, and the castle is theirs for a whole evening, or several. Print it again for friends and siblings.
Starhollow Academy
- 12 puzzle rooms + cut-out Star Wheel
- 2–3 hours of screen-free play
- Self-checking Evidence Cards + Certificate of Wizardry
- Instant PDF with two levels of hints
Get All 6 Adventures
- 6 complete adventures, 82 puzzles
- 8+ hours of screen-free play
- A ready answer for every rainy day
- Best price per adventure
Questions from Parents
How do I get the game?
Right after checkout you receive an email with your download link. Download the PDF, print it at home or at a copy shop, and play the same day. Nothing is shipped.
Can I print it more than once?
Yes. Print it as many times as you like for your own family, for siblings or for a second playthrough. Please don't share or resell the file.
Do I need a colour printer?
Colour gives the best experience because the illustrations are part of the puzzles. Print single-sided on standard A4 paper.
Which paper size?
The PDF is A4. It also prints on US Letter: choose "Fit to page", unless the printing tips above ask for Actual size. At actual size, Letter paper is slightly shorter than A4, so the very top and bottom edges may be trimmed.
What language is it in?
All games are written in English, with short texts designed for ages 8–12. Younger players can team up with a grown-up who reads along.
What if my child gets stuck?
Every game includes the answers for grown-ups, kept at the back so nobody peeks by accident. Ninja Academy, The Lost Pyramid, Starhollow Academy and Wanderwood also include a page of gentle hints.






